#include "GuiBox.hpp"

GuiBox::~GuiBox()
{

}
void GuiBox::update()
{

}
void GuiBox::draw(sf::RenderWindow*window)
{

}

bool GuiBox::isActive()
{
	if(status == D_ACTIVE)
		return true;
	return false;
}

bool GuiBox::isActiveOrWaiting()
{
	if(status == D_ACTIVE || status == D_WAITING_INPUT)
		return true;
	return false;
}

void GuiBox::disable()
{
    status = D_INACTIVE;
}

void GuiBox::enable()
{
    status = D_ACTIVE;
}

